My blog post for BCM241 Media, Audience, an Place assessment task 2. Reflection on the development of my public writing practice, and useful of audience research methods.
Post about YouTube's "adpocalypse" and how it is censoring creators!
Blog post about how media devices impact our attention.
A blog about the ethical worries of photographing people, and the integration of private and public sphere's that personal devices (such as smartphones) has created.
Autoethnography on the experience of cinema-going!*!*
My audience research pitch on fan conventions and fan cultures
A blog about the need to consider the ethical and moral implications of ethnography.
My Nan's first experiences with television and how she sees it as having changed daily life!
In our everyday lives media, audience, and place interconnect. This is especially evident in the location services of apps and social media platforms . ‘Pokémon Go’, for example, demonstrates this interconnection as it uses the players location to provide them with location-specific in-game features. In Pokémon Go, location-based augmented reality is frequently used. Augmented reality… Continue reading Hide and Seek